Rules And Creating A Character
Creating A Character
- Roll a D12 twice
- Decide if you want to take the higher number of the two, or gamble it all on one last roll
- Choose special ability, shown in the rules section
- Distribute your SP(split points, the number of the die roll you picked)
- SP can be split into attack, defense, and health (This is more thoroughly explained in the rules section)
Rules
Special Abilities
- +5 SP(pretty self-explanitory)
- Counter: -x hp, but for x turns, you send damage taken through defense back at 1/2*D4 rounded down.
- Gambling: A random effect happens each battle, good or bad...
The Gambler's Effect
- Roll A D6
- +6 SP
- -2 SP
- -3 health
- Direct damage attacks
- Roll a D6 twice. If either of them roll a 6, lose the battle immediately
- Roll a D4 twice. If either of them roll a 1, win the battle immediately
How Attacking Works
- Normal/Indirect Damage
- Attack-Defense=Damage Taken(Counterable)
- Direct Damage
- Attack=Damage Taken(Counter does not work)
Rank
- RAINBOW II: 13 SP
- Have rank of RAINBOW
- Roll a 12
- RAINBOW: 12 SP
- PANDA(pearl): 10-11 SP
- CORN(coral): 8-9 SP
- MUD: 4-7 SP
- TRASH: 1-3 SP
- Tip: give up now
- You can't reroll unless you beat 2 bots in a row, and you can only have one stored reroll
Rerolls
- You gain 1 reroll after beating a bot (you can fight each bot with this specialty only once per day)
- You can have up to two rerolls at a time
- Spending Rerolls
- One reroll: Spend it to roll how you do when you first create a character
- Two rerolls(if you roll a 12, spend the rest with your rank being RAINBOW): roll a D12 5 times. Then, decide to gamble for one roll.