Testing, testing... one two three. I asked Kass if I could use a different class for my text, to differentiate my "GM" voice with my usual one. This should be looking like Punkcraft's default grey. Neat. I suppose I can get this underway whenever we like.
I don't expect that everyone being in control of a single avatar will present a problem. If Manda says "let's see what's in the hole!" and Bigi says "climb up the ladder", it will just be a matter of the avatar doing one and then the other. There will only be a few times where that isn't possible for the avatar, and I'll just take it as first come, first served.
Hmm, what else. The abilities. Some won't quite work exactly the same as in the Warcraft universe. I suppose we should discuss the differences. Just to make you strategerize a little bit, I'm going to give some of them cooldowns (hopefully this will also keep us from getting too far on any one day--I don't intend to have this adventure completely take over our grouplog).
Arcane Brilliance (Vikki's power) - Cooldown: 24 hours
It adds to your intellect! But how are we going to accomplish this, given the Punks' already considerable mental resources? I'd like to treat this ability as more perceptual: If the avatar has come across something that is simply unfathomable by anyone here, activate arcane brilliance, and I'll offer up a flash of insight. If there is insight to be found, that is.
Conjure Food (Dan's power) - Cooldown: 12 hours
Not that the avatar will ever be at risk to starvation, but this will bring it a nice, tasty ... muffin ... pie ... thing. Also, if the avatar ever gets injured, a bite of the special food will help it to heal.
Preparation (Dev's power) - Cooldown: 48 hours
Only to be activated by me. This will undo the avatar's previous action, and--for consistency's sake--will reset the cooldowns of all other abilities, making them usable immediately.
Slow Fall (Jess' power) - Cooldown: 12 hours
Should the avatar find itself falling a dangerous distance, activate slow fall, and it will gently float to the ground.
Mind Vision (Lloyd's power) - No cooldown - Cannot activate while injured
This ability will transfer my description of the avatar's perceptions from the avatar to any other organic entity that the avatar can see. Unlike in WoW, you will not have control of the direction of the target's sight, nor of duration, but you will be informed of just what it is that this external mind is experiencing.
Summon Water Elemental (Manda's power) - Cooldown: 48 hours
This summons a large body of semi-intelligent water to the avatar's side. It could be used to put out fires, act as a distraction, et cetera. You the participants, not me, will control its actions. The elemental will only last for a little while, however, before fizzling out.
Cat Form (Kass' power) - Cooldown: 24 hours
This will transform our humanoid avatar into a small, standard house cat. Rather useful for getting in through small spaces that the avatar might not normally be able to. The cooldown starts when the ability is canceled. I'll let Kass choose the color of the cat. :P
Polymorph (Prions' power) - Cooldown: 48 hours
This will change the shape of a humanoid creature or animal into a harmless sheep for a short amount of time. As like in WoW currently--only worse--it's possible to herd this sheep a distance for as long as polymorph lasts.
Sprint (Bigi's power) - No cooldown - Cannot activate while injured
That's right, the avatar can break into superhuman speed as often as it likes. The actual effect, however, only lasts a very short time, thus a very short distance. It could be used to get to a falling object in time to catch it, for instance, or to facilitate a longer horizontal jump. I may rule that repetitive use of this ability will cause the avatar to become injured.
Ha. This is totally going to heat up the thermal map.