Vocabulary
Knowing the vocabulary of a game is essential to playing and mastering the game. The Super Smash Bros. Series has a lot of terminology that can confuse newcomers and even those who have played games in the series for years.
Common Vocabulary
- Bair: Short for back aerial.
- Blast Zone: The boundaries where if a character leaves its area, they are KO'd.
- Dair: Short for down aerial.
- Fair: Short for forward aerial.
- Fastfall: Where a character falls faster to the ground by holding down.
- Floaty: Describes a character that is light and can jump higher, but can be knocked further.
- Frame: A still picture, when played in succession creates moving pictures. Used to determine the speed of a move and the lag associated with a move.
- Heavy: Describes a character that is heavy and jumps low, but is knocked less further than normal weight character.
- Hitbox: Areas that determine where a character can be hit.
- KO: Stands for knockout and happens when a character loses a life in battle.
- Nair: Short for neutral aerial.
- Projectile: A non-melee move.
- Recovery: Any way of getting back to the stage.
- Self-Destruct(SD): A character that KO's themselves.
- Short Hop: A shorter vertical jump performed by lightly pressing the jump button.
- Spike: An attack that sends an opponent downwards.
- Stock: A character's lives. 1 Stock= 1 Life
- Tether: A ranged grab.
Advanced Vocabulary
- Disjointed Hitbox: The hitbox of a melee attack that doesn't have a hitbox when receiving an attack. Ex: Cloud's Sword doesn't hurt Cloud when the sword is hit with an opponent's attack.
- Edgeguard: Attacking to prevent opponents from returning to the stage.
- Edgehog: Staying on the ledge so an opponent can't grab it(Only present in Brawl and games previous to Brawl).
- Trump: Grabbing the ledge when the opponent is grabbing it making them let go away from the stage.
- Gimp: A kill that happens at extremely low percentages.
- Invincibility Frame: The frames that allow characters to not take damage.
- Parry: When a character releases shield immediately after getting hit resulting in an opportunity for a counterattack(Exclusive to Smash Bros. Ultimate).
- Perfect Shield: Pressing shield at the same time as getting hit causing the player to take no shield damage.
- Punish: Taking advantage of an opponent's mistake.
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